Professional Work


I recently started a new adventure as a game designer at Naughty Dog! I’ll be updating my blog soon but for now I’m just super excited to be a part of this amazing team

As a Game Designer at Naughty Dog I am responsible for level layout production and scripting. I am currently working on Uncharted: The Lost Legacy.
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As Lead Level Designer at Cloud Imperium Games I was responsible for establishing and implementing the level design processes and principles throughout the company. I was also personally responsible for designing multiple locations game modes and scenarios throughout Star Citizen. Aside from lead duties much of my focus at Cloud Imperium involved hands-on designing blocking and scripting levels for Squadron 42 the upcoming single-player action game set in the universe of Star Citizen.
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Levels worked on: Contact | Recovery Relic Within Crytek I assisted with the team converting the original Crysis game to consoles (Xbox 360/PS3). This involved in some cases redesigning encounters and optimizing and balancing scenarios. Some environmental redesign was necessary to counter new optimization considerations and re-balanced encounters.
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Levels worked on: Pier 17 | Liberty Island | Evac Zone | Chasm On Crysis 2 I was mostly responsible for designing levels for the multiplayer component of the game. This involved blocking levels out from scratch and seeing them all through development to final release. I also inherited levels that had had some blockout work done to take them through to final development which often required redesigning or rebalancing of certain areas.