Key Skills

  • Level Design
  • Scripting
  • Game Design
  • Cinematic Design
  • Narrative Design
  • Proficient with professional editors including Cryengine, Unreal Editor and Unity.

Professional Experience

Naughty Dog – Game Designer, October 2016 – Present

Cloud Imperium Games – Lead Level Designer, January 2014 – October 2016

Star Citizen/Squadron 42

  • Guiding the level design process for multiple aspects of Star Citizen and Squadron 42.
  • Level Designer on several story driven campaign levels including environment blockout, scenario implementation, scripting, narrative flow, objective creation and pacing.
  • Design ownership of multiple key game mechanics across both Star Citizen and Squadron 42.

Crytek – Level Designer, October 2010 – January 2014

Homefront: The Revolution

  • Level design and scripting for single player campaign.
  • Key level design owner of FPS “Vertical Slice”
  • Conceptualizing, blocking out and producing full levels and missions for the campaign.
  • Prototyping and implementing new game mechanics.
  • Leading teams on several components of development such as level design, story and combat encounter design.


  • Environmental design updates for several parts of original Crysis campaign.
  • Balancing and scripting combat encounters throughout the game.
  • Scripting and level optimizations of original Crysis game for consoles.

Crysis 2

  • Level design and owner or of several multiplayer levels and game modes.
  • Scripting cinematics.
  • Designing game mechanics.

Cohort Studios – Level Designer, January 2009 – October 2010

The Shoot

  • Game and level design including scripting and mechanics creation.
  • Designing and implementing puzzles, cinematics and motion control gameplay.

Free Radical Design – Level Designer, October 2007 – January 2009

Star Wars: Battlefront 3

  • Single player and multiplayer mission and level design.
  • Scripting and set up of encounters, events and cinematic sequences.


The University of Abertay Dundee, 2003 – 2007 BSc (Hons) Computer Games Technology


Speaker, GDC Europe 2016 – “Creating Conflict: Combat Design for AAA Action Games“

Speaker, PC Gamer Weekender 2016 – “Star Citizen: Building a Universe“

Speaker, EGX 2015 Rezzed Session Panel (With James Cooper – Naughty Dog, Pete Ellis – Guerrilla Games, Sam Howels – Dambusters) – “Space To Ground”

Speaker, EDGE Magazine presents Game City Nights – “Level Design at Crytek”

Speaker, Norwich University of the Arts, 2012 “Working in the games industry” Speaker, Dare To Be Digital, 2011 – Whitebox To Release: The Making of Crysis 2


Space to Ground: Matters of Scale in Level Design – Gamasutra, Featured Blog Post

Levolution Is Just A Theory… – Gamasutra, Featured Blog Post


Develop 30-Under-302012


Competition mentor, Dare to be Digital, 2016 Competition panelist and judge, Dare to be Digital, 2014 Competition panelist and judge, Dare to be Digital, 2011